Description
Easily integrate this shape shifting effect into your player Blueprint or any custom Blueprint.
Set parameters such as morph point, radius and tweak morph tint.
After creating your “Morphables” simply call the Morph event in-game to trigger the morph.
Flexible and extendibleQuick setup for Skeletal player meshes with added support for animation blueprints.
Perfectly suited to morphing vehicles, bi-pedal characters or static mesh inanimate objects.
Examples and documentation includedSee the Demonstration level for an example of how to morph from a car into a helicopter into a boat
Take a look over the Quick Start guide and demonstration Blueprint to learn how to easily integrate the morphing system into your project
Introduction Videohttps://youtu.be/rRW7OiBghtM
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.