Racing AI

Description

 

Preview Video: https://www.youtube.com/watch?v=TI2JpYcgTkY

 

Demo (Windows): https://drive.google.com/file/d/1-XTbpY9O2di1nsXyDrrKAJ2g_nf93WcB/view?usp=sharing

 

Documentation: https://drive.google.com/file/d/1mv17b4Fzzl3kKlSvjDQuroscpuBRowPg/view?usp=sharing

 

The Racing AI has the ability to race on any track (driving as fast as possible) and perform overtaking or dodging maneuvers.

Featuring fully customizable AI performance and easy race setup view user guide.

 

Racing AI Abilities:

  • Calculate throttle, brake, and steering
  • Dodge or overtake slower vehicles while following the racing line
  • Only overtake when possible, otherwise keeping a safe distance to vehicle in front or side
  • Reverse and steer its way through obstacles if road is blocked
  • Able to race on any track
  • Reset itself if flipped

 

Racing AI Customizability:

  • Driver profile classes Rookie, Advanced, and Pro with different AI/NPC steering accuracy and throttle intensity
  • Customizable throttle intensity for all driver profile classes
  • Variable update interval (blueprint performance)

 

Extra Features:

  • RPM based engine sound (replaceable sound file)
  • Mesh populating spline tool with crash barriers for any track (replaceable mesh)
  • Quick and easy vehicle body replacement

 

Asset-List:

  • AI blueprint
  • Racing line blueprint
  • Crash barrier blueprint
  • Engine sound blueprint (including transformed audio file licensed under CC0 1.0 free commercial use)
  • High-Speed Braking Point blueprint designed specifically for long straight roads followed by sudden hair pins
  • Racetrack markers

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