Description
Adaptive Crouch Sense was created as a modular asset that could be added to a humanoid character that would provide the ability to auto crouch and adjust crouch height under varying height level obstacles. The aim is to enhance gameplay experience in a more dynamic and immersive manner. The system can also provide conventional fixed crouch states and blend between them.
Adaptive Crouching is achieved via blending of animation, or procedurally.
v1 brings a replicated asset.
The asset has been tested in default third person context and with other third party controllers such as Basic Locomotion System and Advanced locomotion Component v2.3. A knowledge of animation blueprints will be required to adapt to your project-specific setup. Further study with the experimental Game Animation Sample (motion matching) is required, please come to discord to discuss.
The asset has been tested with default UE5 mannequins and a metahuman on a SK_Mannequin rig.
Please check out the trailers, demos and documentation and feel free to visit the discord to discuss any concerns:
A demo Map to illustrate both methods of Adaptive Crouch is provided (see below).
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.