Description Video tuto: Link Video Showcase : Link Video masked material system Updated V3.4: Link PDF Documentation: Link Fade Anything includes Occlude Any Mesh Information (October 25th, 2023): New update: Fade Anything V3.2: Now including Fade with or without Nanite. Information (May 30th, 2024): Fade Anything V3.3: New optimisation. Information (June 06th, 2024): Fade Anything V3.4: Masked Material system …
Read More »Blueprints
Action-Adventure Movement System
Documentation V1.3 | Documentation V1.1 | Support | Discord | Integration Tutorial Demo Video V1.2 (With included animations and assets) Playable Demo V1.3 (Assets Included) Playable Showcase Demo V1.3 ( With added assets not included) Showcase Video V1.3 (Added Assets Not Included) Advanced Locomotion System v4 Integration Tutorial ____________________________________________ V1.3.5 Update (only for UE5.3) What’s new: Vine Wall trace bug …
Read More »Zombie AI Behaviour (Support Multiplayer)
Description Video Preview Video Tutorial The Zombie AI Behaviour allows you to create artificial intelligence for the zombies in your games, you can quickly and easily drag-and-drop into your project and it also allows you to easily change the properties of the NPC like (Movement state, Patrol, eating mode, Damage, Health and much more), this asset compatible with any project for …
Read More »MechaDestroyer
Mecha destroyer with animations and blueprints Try before you buy : UE5 or UE4 Video HERE See my other asset videos HERE See my other assets page HERE Technical Details Features: Mecha destroyer Animations Blueprints Demo level Walk, run, move sideways, turn left and right, jump, shoot huns, shoot rockets, idling Aiming Ragdolling Shooting Simple niagara systems (as seen in …
Read More »Multi-Seated Vehicles (Multiplayer Ready)
A easy to implement solution to have vehicles with multiple seats. Players can change seats at any time if the seat is not occupied and the player in the driving seat has control of the vehicle. Players can also enter and leave the vehicle at any time and take control of their characters. The driver has a special IK animation …
Read More »Skill Maker System
IMPORTANT : THIS SYSTEM USES THE DEFAULT UNREAL ENGINE “APPLY DAMAGE/RADIAL DAMAGE” NODES, INTEGRATION WITH OTHER MARKETPLACE SYSTEMS CAN BE CONFUSING IF YOU ARE NEW TO UE4. View : Trailer / Integration Documentation Video Tutorials: Skill Maker System Tutorials Demo Game: Here Skill Maker System Create skills with preview easily! Skill Types: Projectile, Projectile (Multi), Area, Area – Selected Location, …
Read More »Drivable Vehicle : Snowmobile
Fully working Snowmobiler featuring four skins, and fully working suspensions. Realistic sounds of the engine, suspensions, tracks etc. Toggle ON or OFF lights and indicators. Lights and indicators can be destroyed individually, destroyed version with custom blueprint is included with project. Can be used in any game or project. Vehicle is built from scratch. Keyboard and mouse for controlling the …
Read More »Complete Game Asset BOQOLA
SHOWCASE VIDEO For Asset Version 0.0.3.5COMPILE AND PACKING GAME 0.0.3.5 VIdeo 2 Update for 0.0.3.8 for UE 4.27 COMPILE AND PACKING GAME 0.0.3.8 SHOWCASE VIDEO COMPILE AND PACKING GAME 0.0.1 MUSIC and SOUND vfx MAKING This is a complete mini game, with meaning and moderately easy logical puzzles. After purchasing an Asset, you can immediately Build Game and play like …
Read More »Flexible Combat System
This System has just undergone a massive Update check out my video on it here: Update Video. As this is a big update there will be some bugs lying around however these will be fixed over the next month with instructions on how to do so ⚜️ This System has everything you need to create a Game! It comes together …
Read More »Nice Inventory
Description 📹Video | 👨🏻💻Play the Demo – Download ✅What you get Highly advanced and customizable inventory system Easy integration into any project in a few minutes thanks to components (Plug and play) Module check list to simply turn on/off 12 features 23 realistic items to get started Saves you many months of work 📜Core Features Add new …
Read More »True Horror First Person View
Description Initially designed for the Backroom game genre, it can easily be used in more general horror games in terms of style. // Permanent discount price Update: CCTV system Wtb_time fixed (comma) Player: The First-person have full-body and is based on Lyra locomotion. It utilizes linked layers and a safe threads method from the Lyra starter pack, implementing …
Read More »Interactive Garage
支持UE5,UE5的PostProcessVolume -> GI和反射默认使用Lumen,请修改PostProcessVolume -> Global illumination -> Method -> None,PostProcessVolume -> Refiections ->Method -> Screen Space,如果不修改显示效果不佳。 UE5 is supported. UE5’s postprocessvolume – > GI and reflection use lumen by default. Please modify postprocessvolume – > global illumination – > method – > none, postprocessvolume – > Reviews – > method – > screen space. If it is not modified, the …
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