In this pack you will find a saber game template, in which random objects (cubes, pyramids, etc.) fly at player and player need to break them with sabers. As the game progresses, the speed increases and the difficulty increases. In addition to the logic of the game itself, you will also find one music track, sound effects, widgets, materials and …
Read More »Blueprints
Easy Combat Finisher
Preview Video Demo Project with example animations Password/Kryptokey: IyNaIFT8cXsTJuIpjSnB_-SreCikHQbrtnxj2EOkYBM The Easy Combat Finisher System is a framework helps you to set up your finishers in an cinematic way (or other animations with two characters). The goal of the asset is to have a framework with which one can quickly and easily align/sync animations with 2 interacting characters. It sets …
Read More »Ultimate Multiplayer FPS Kit
🎮 Showcase / Demo Trailer / Demo (Windows 64-bit) – Steam / ALS Integration Demo – Steam To test multiplayer, make sure steam is open and all other clients are the same download region ⭐ Now Supports True First Person and Third person with Lyra Refactored ALS Integration! Lyra Based Replicated Advanced Locomotion System Integration 📚 Documentation and Tutorials Written …
Read More »FallTower – Multiplayer Blueprint Game Template – Platformer – By Kekdot
Welcome to FallTower! 🏃♂️💨FallTower is a fun and exciting Multiplayer Party Game Template (100% blueprint). In this action packed party game players spawn on top of the tower and fall down on platforms that disappear once stepped on. Outlast your opponents by avoiding falling in the water and win! 🏆 Watch the promo video✅ FallTower is a beginner friendly multiplayer …
Read More »Meta Foam
Product video: https://www.youtube.com/watch?v=OWKsQ8T6lAE Meta Foam is a system for realistic rendering of foam and bubbles in Unreal Engine. Driven by Blueprints, foam actors can be interactively placed and shaped in the editor using static meshes which seamlessly merge together and with multiple presets to achieve plausible results straight out of the box. Meta Foam is more than just a transparent …
Read More »VR Input Recorder
VR Input Recorder is made to help one of the most annoying issues in VR/XR Development – taking your headset on and off all the time. It uses Enhanced Input Injection, to emulate input actions at runtime, allowing the developer to playback recorded playthroughs while still debugging code in Blueprints and C++. Uses Float, Boolean & Vector2D Input Actions Game …
Read More »Loadout System V2
Playable Demo V2 Video: UE5 Loadout System Update 4.25 – 4.27, 5.0 – 5.2 This is a customizable weapon system with unlock criteria. Weapon, Lethal, and Character are handled through a Data Table. There is no character animation for weapons or any shooting system. Automatic save when a weapon is equipped, or attachments are changed, and you will be able …
Read More »Hyper Outliner and Symbol System V2
Discord 💬 Join the Hyper Game-dev Discord Demo 📁 Try it out! Video ▶ To view the product Technical overview ▶ in-depth guide Made by 🎮 Eric from Hyper! Modular 🧩 Check out other compatible assets Documentation📑Download it via the Discord Integration ✨Video on how to integrate assets In-Depth Guide of the system Outliner and Symbol SystemThe core of this …
Read More »Grapple Hook + Pull
Demo: Video / Build (Windows) (1.2.1) Tutorial: Third Person / First Person Grapple Hook Component: based on camera direction to move character and uses a hook origin as start position. New feature: you can pull server replicated objectives or a player character (based on a configurable tag) Update 1.2.0: Added a new option to enable pull server replicated objectives (also …
Read More »Fortuna Ultimate Menu System
Discord 💬 Join the Fortuna Discord Overview Video 📷 a Comprehensive walk-through of the asset Made by 🎮 BillyTee at Fortuna Documentation 📜 a Written out Guide on how to use the asset The Fortuna Complete Menu System is aimed at giving developers an easy way to add menus to their project. There are many advanced features includes (Listed Below), …
Read More »Floorplan Framework – Building System
1.3 Patch notes Tiles Added a new Class Based Tile (Fold out/Sleeper Couch) into the Content Library to further demonstrate the Class Based Tiles Gameplay Features Reworked the floor system into a more diverse Layering System. This allows layering of Tiles that aren’t only floors. Basic Saving and Loading of layouts. (Key binds can be found from within the …
Read More »Basic Locomotion System (REPLICATED)
Video Preview (2.0): https://youtu.be/pDLmoEBrFmw Video Preview (2.0) [Custom Project]: https://youtu.be/XR5bSwqN0qw Video Preview (1.0) [OLD]: https://www.youtube.com/watch?v=1ouk8iF-ZNU Video Preview (1.0) [OLD] (City Crowd Sample): https://youtu.be/iNVvzcWecjI Metahuman Integration: https://youtu.be/iTD8Fjumjis?si=1mPvbADEYeDFSirR Metahuman Replacement: https://youtu.be/JWSAGhwrAEk Full Breakdown: https://www.youtube.com/playlist?list=PL2gceESpdf6liAOOGX2BdqP4U0g55F2S- Documentation: https://drive.google.com/file/d/1bYAkml339lLCn2mzigJDvsbetgEtjFrQ/view?usp=sharing Use Custom Animations: https://iili.io/J3LKAes.png Need help? Join our discord channel: discord.gg/qRBZdXPvye This locomotion system was made from scratch using lyra animations for the UE5 Skeleton. It’s …
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