Showcase Video Features Video A grid based multipurpose tool that creates terrain blended rock and cliffs, captures height and auto paints vertex colors The USurfaceMesh plugin was built to create custom fit static meshes that fit anywhere. You can project the mesh to the surface of any other mesh or landscape and then customize it with various height textures. The …
Read More »Code Plugins
Mission & Objectives
Preview Video Integration Video Documentation Support thread Example project 5.0 Example project 4.27 Example project 4.26 Mission & Objectives plugin is a great Editor extension which provides easy way to design Missions, quests, objectives and events. It comes with many examples and demo maps. It support side quests, multiplayer (replication server-client) and savegames for all players! Every mission gives flexibility …
Read More »VR/Flat UI Manager
The future is VR and non-VR Playing Together!Do you already have a lot of viewport UI that you just want to work in VR? Do you want 3D widgets to have a fully working Z Order system (including widget interactions)? Then this lightweight and efficient plugin is for you! What does it do?This plugin allows VR to use viewport UI …
Read More »Tutorials Manager
Description Advanced Tutorials Manager is out (100% BP)! Demonstration Video (Watch the video to see what it’s capable of) Documentation Playable Demo (2D Widgets | Default) | Playable Demo (3D Widgets | for VR) Quick Start Tutorial Video (First time setup guide) Example Project (UE5.1+ with EIS) | Example Project (You can try it after you owned the plugin) Important …
Read More »Waterline PRO
What is Waterline? Trailer Waterline is a collection of surface and post-process materials that work seamlessly to create high quality split-view water visuals for water with displaced waves! .Waterline provides several quality options suitable from ArchViz animations to high-end mobile devices. Waterline 3.0 Trailer Introducing Buoyancy and Shallow Water Simulation on an infinite and localized scale that works with all …
Read More »Snap Central
Youtube Trailer The plugin’s Central Grid actor simplifies snapping management by exposing its functionality through a single function, allowing developers to obtain snap locations, UIDs, and other relevant information. This enables easy implementation of custom snapping logic at runtime, making it suitable for games that require dynamic or procedural level design. The visuals provide a clear and intuitive visual representation …
Read More »Exec CMD
Run the Windows command line in the blueprint non-blocking and output the return value, and can monitor the output content from time to time. You can run a program directly (enter the full path of the program) You can run the bat script directly, and run any operation you want in the bat script.
Read More »Modular Snap System
Videos: Modular Snap System v1.3 overview MSS Basic Tutorial Using MSS with third-party modular assets tutorial Modular Snap System (MSS) Editor Plugin allows you to easily snap and align Actors together by simply moving them close enough to each other. Useful for working with modular assets without worrying about grid, pivot and alignment. Works with any Actor that has Static …
Read More »Multiplayer FPS Procedural Animation Toolkit
Showcase / Documentation (Google Doc) / Support Discord Current Version: 1.2 What is this plugin:This plugin is designed to be completely character independent so you can use your own characters with the system. The goal is to take a lot of the difficulty out of the animation process and bring you a smooth system that handles most of the common …
Read More »XAI – Multiplayer AI Creation Kit!
Description Create an optimized AI for your game with using physics simulation! AI created based on Actor, which will give you the greatest performance in the game! AIs also work with UE NavigationMesh but do not support BehaviorTree, there is a separate object (XAITask) for additional logic! Also supports RootMotion AnimMontage! In the demo project already created examples of AI melee …
Read More »FlexPartition – Dynamic Actor Streaming
Trailer | Demo Flex Partition’s core technology enables your game to dynamically load and unload actors based on player location (A World Partition for objects created in runtime). Ideal for open-world adventures, top-down games, detailed simulation environments and massive multiplayer online games. Based on a compact and efficient subsystem, it contains a series of functions and events for better control …
Read More »Optimization Tools
This plugin offers the following optimizations and tools : SetDecalResponseToNoneForAllMaterials By default all Unreal materials have the decal response set to “Color,Normal,Roughness”. This is useful only for decals placed on lightmapped surfaces. If your projects uses only dynamic lights, setting the DecalResponse to None will save up AutomaticallySetFullyRoughToAllMaterials By default this option is off and is only meant for materials …
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