Unlike other altered gravity systems that have difficulty supporting replication in multiplayer, MGT does not turn the player into a physical object: it relies on the native character movement component. Using the character movement component allows Multiplayer Gravity Template to benefit from all the native prediction systems that are designed and optimized by Epic in order to limit as much …
Read More »Unreal Engine
Puzzle Logic System
Discord Support (Click here) User Guide (Click here) Youtube FPS Game Demo (Click here) Youtube 3rd Person Demo (Click here) Playable Game Demo (Win 64) (Click here) The Puzzle Logic System (PLS) features 17 functional gameplay objects such as doors, levers, teleporters and hold-able physics items. Constructed entirely in blueprints, the underlying framework is designed for ease of use and …
Read More »Fade Anything
Description Video tuto: Link Video Showcase : Link Video masked material system Updated V3.4: Link PDF Documentation: Link Fade Anything includes Occlude Any Mesh Information (October 25th, 2023): New update: Fade Anything V3.2: Now including Fade with or without Nanite. Information (May 30th, 2024): Fade Anything V3.3: New optimisation. Information (June 06th, 2024): Fade Anything V3.4: Masked Material system …
Read More »Brushify – Volcano Pack
Videos: Brushify – Volcano Pack Showcase Video Brushify – Beginner Tutorial in Unreal Engine 5 Create huge volcanic island environments with this powerful easy to use pack. Perfect for level designers and environment artists. READY MADE LEVEL Complete playable Volcano level ready to go out of the box. Allows you to immediately start testing your Gameplay, creating cinematics and learning …
Read More »Action-Adventure Movement System
Documentation V1.3 | Documentation V1.1 | Support | Discord | Integration Tutorial Demo Video V1.2 (With included animations and assets) Playable Demo V1.3 (Assets Included) Playable Showcase Demo V1.3 ( With added assets not included) Showcase Video V1.3 (Added Assets Not Included) Advanced Locomotion System v4 Integration Tutorial ____________________________________________ V1.3.5 Update (only for UE5.3) What’s new: Vine Wall trace bug …
Read More »Sci Fi Orion Mars Living Quarters
Preview Link Update: https://youtu.be/MTSd5-b5LH0 Preview Link: https://youtu.be/zqwDFCSW5hM Instruction and Demo Link: https://youtu.be/vzU5uoxFfcg Link to other Asset in the series: Link Link to Future Asset in the series: Link A massive Mars terrain. A diverse set of modular building assets. Fits together with the “Orion Mars Corridors” (here in the Marketplace). Featuring a configurable Blueprint elevator. Lots of Blueprints for opening …
Read More »Zombie AI Behaviour (Support Multiplayer)
Description Video Preview Video Tutorial The Zombie AI Behaviour allows you to create artificial intelligence for the zombies in your games, you can quickly and easily drag-and-drop into your project and it also allows you to easily change the properties of the NPC like (Movement state, Patrol, eating mode, Damage, Health and much more), this asset compatible with any project for …
Read More »MechaDestroyer
Mecha destroyer with animations and blueprints Try before you buy : UE5 or UE4 Video HERE See my other asset videos HERE See my other assets page HERE Technical Details Features: Mecha destroyer Animations Blueprints Demo level Walk, run, move sideways, turn left and right, jump, shoot huns, shoot rockets, idling Aiming Ragdolling Shooting Simple niagara systems (as seen in …
Read More »Mythical Monsters Pack
Yeti: Textures 4096×4096 (down to 1024х1-1024) two skins 30 animations: attack (10) walking (6) running (3) Strafe LR (2) idle (3) death (3) gethit (2) rage Faces 23729 Verts 66562 Tris 47174 ————————————————————————————————- Wendigo: Three Textures 4096×4096 (down to 1024х1-1024) two skins 30 animations: attack (10) walking (4) running (4) Strafe LR (2) idle (3) death (3) jump gethit (2) …
Read More »Post Process Planetary Atmosphere
With this post process Material, you can add the atmosphere to an existing planet, which will look quite realistic, whether viewing from the planet surface or outer space. By adjusting the Scale parameter, the atmosphere can be added to planets of different sizes. The Material best interacts with rough surfaces adding sky light and light attenuation (reddish mountain peaks at sunsets) to …
Read More »Multi-Seated Vehicles (Multiplayer Ready)
A easy to implement solution to have vehicles with multiple seats. Players can change seats at any time if the seat is not occupied and the player in the driving seat has control of the vehicle. Players can also enter and leave the vehicle at any time and take control of their characters. The driver has a special IK animation …
Read More »1950s NYC Environment Megapack + ULAT ( Modular with Interiors and Characters)
Here is our 7 months of hardworking as Leartes Team , 1950s NYC Environment Megapack with over 1150 Unique Meshes , a lot of BluePrints for easy use , Merged Building Parts for less Drawcalls in scene , we did our best for optimization since the Project is huge and there are a lot of Assets. We have created renders …
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