The Ironbelly AKS-74U is a perfect blend of wood and metal to recreate this compact assault rifle in staggering 4K textures with new VFX muzzle flash and stand alone meshes for each component. The AKS-74U comes with 3 LODs and has been optimized for any modern game. As with all Ironbelly weapons, the 74U comes with a full set of …
Read More »Unreal Engine
AK Rifle Character Animation Pack First & Third Person
This is a pack of AK animations that work for first, third and true first person perspectives, in the demo map you’ll find 2 character blueprints, one is for true first person and third person and one is setup for first person (arms). Check video Demo Third person mesh and arms share the same Skelton so the same animations work …
Read More »Close Combat Animset
Preview Example real world use case: This product is used in Stencil of Judgement. This pack has been optimized for both mobile and PC platforms, and can be used for any game genre including but not limited to fighting, RPG, third-person, top-down, isometric and platformer games. Content Updates are scheduled for this pack.*
Read More »Android
Video Preview: https://youtu.be/a3OrWozJnBs The Android model is presented in 8 skins of different colors, as well as with a flight attendant costume and horns for a demonic skin Iron Bronze Gold Beige White Black Red Lilac The standard animations of the unreal engine are taken to demonstrate the movement of the model, you can use any other animations made for …
Read More »glTFRuntime
This plugin extends Unreal Engine capabilities by adding runtime Assets loading (Static and Skeletal Meshes, Curve and Skeletal-based Animations, Materials, Textures) from standard glTF Files. Assets can be loaded from filesystem, HTTP servers, or built from JSON strings. The main goal is to allow project graphics modding, but can be used in any scenario requiring you to load/view/manipulate assets after …
Read More »Tornado Generator – Niagara Fluids
Description Showcase Tutorial GamePlay on the Electric Dream map Tornado Generator allows real-time modification of shape, forces, and shader changes, enabling users to quickly achieve the desired effect. The generator is divided into five key segments: Tornado Shape, Smoke and Fire Emission Settings (Niagara Fluids), Particle Settings, Static Mesh Settings, and Lightning Settings. It includes approximately 120 user parameters, …
Read More »MARS MILITARY WEAPON BASE MODULAR FUTURISTIC SCI-FI
DEMONSTRATION VIDEO OLD VIDEO DEMO The project is updated; Landscape material’s renewed as seamless Drone blueprint’s added to fly drone on a route (itself). Projector blueprint’s added to rotate the projector lights. This is game ready extended modular Mars Colony map consists of various structures and vehicles. In this map there are lots of buildings, structures, vehicles, props and environment …
Read More »Ogre Cyclops
Update **Add Purple and fix feet.** The game model “Ogre Cyclops” is made on the basis of an epic skeleton. You can use any animations created for the epic skeleton. You can change the skin tone of the model. You can choose different items of clothing. Textures pack two map 4096×4096 body and weapon/clothing 2048 ( textures can be reduced …
Read More »Advanced Actor Transform
Documentation – Example VideoThis plugin has been completely refactored to improve performance, it no longer relies on tags and just needs a material function to be connected to the World Position Offset input node of any material. Several control modes available [Watch the Example Video to learn more]: Camera Distance Based (Works in multiplayer, every player sees a different thing) …
Read More »LED Pixel Bar and Animation Preset
Demo / Gallary1 / Gallary2 / Tutorial / Performance test file This asset is a simulation of LED Pixel Bar for Live stage or Club, and so on. Control with external DMX and internal DMX. Internal DMX use DMX Pixel Mapping that pick color from animated material. The case of internal DMX just drag preset(sublevel) to Sequencer, you can build …
Read More »Military Supplies – VOL.7 – Containers
This project includes everything pictured with all assets, maps, and materials created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget. Art created by Dekogon Kollab Artists. Technical Details Features: High quality and fidelity texture sets – most 2048 pixels + Master material setup that control the majority of all props and models …
Read More »Voyager: Third Person Shooter Template
All assets you see in videos and screenshots are included in the project file! Please play the demo to see all awesome features in action! Voyager is a Third-Person Shooter Template where you can use well-designed components to develop your games more easily. Making your dream game is just one step away! ❖ Showcase product during 12th December – 26th …
Read More »